When opening impossible.com, you're presented with two options. It's frighteningly simple.
From there, you either offer your service, or request a service. For the record, I asked for someone to teach me first aid and I offered to look after children. Whilst this project is upheld by traditional ideals, it's made possible through the explosion in technology and social media. Open source software projects have been a part of engineering and science for years, but this is one of the first times we've seen a gift economy operating on a socioeconomic level, at least through social media.
This project could soar and change the way we do business, or it could just as easily flop under the weight off to many requests and not enough offers. My wish to be taught first aid was only the 6010th wish recorded. Considering it's a global project, it illustrates that this is still in early stages of development.
Interestingly, when I offered to look after children, that was recorded as the 6011th wish, so they must group offers and requests together.
I find impossible.com to be a bold attempt at rearranging the global marketplace from one of a barter economy to that of a gift economy. As Cole puts it: "Kindness is the currency." The simplicity of the website is truly appealing and the fact it can be linked in with 21st century social media platforms enhances its appeal. But what does it mean for the local plumber down the road, who know faces competition from someone willing to do his job for free? How many people would actually offer to fix a car, teach a language or cook a dinner for free? At the very least, this project serves to test our generosity and the viability of a gift buying economy. What is impossible for mankind?
We're about to find out.
Nice point. I'm really interested in how this project is received but logistically there's just so much more water to go under the bridge. You're putting a lot of trust in a random to look after you kids, or give you a massage, even if it is for free. Whilst people may be more connected digitally, face-to-face interactions seem to be decreasing and surely this doesn't bode well for impossible.com and how comfortable people are with strangers.
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